One of the most important challenges of
worldbuilding, that is, creating fantasy worlds from one’s own imagination, is the
thinking of and implementation of a suitably feasible system of magic. Of
course, one may choose not to have no magic whatsoever in their fantasy world –
but today, in the post-Tolkien era of fantasy writing, the use of magic in
works of fantasy has become a norm, and almost all authors in this genre have
come to use one form of magic or another in novels. In this article are
explained (I hope adequately) the various steps involved in the creation of a
believable and interesting system of magic. And hopefully, by the time you
finish reading this article, you will be ready to think up your own magic
system!
First of all: what is magic? If one seriously considers this question, one will find
that what sounds succinctly obvious is not easy to put into words. Not a
problem.
Magic can be many different things. In most works of
fantasy today, magic can be defined as an almost
supernatural force that, one way or another, changes the state of things in the
situation in which it is used. The effects of this supernatural force can
be brief (raising a stone for a few seconds in Eragon) or long-lasting (the enchantments over Hogwarts Castle in Harry Potter), depending on the type of
magic used. In most series, – when I say series,
I mean works of fantasy – both types of magic, temporary and long-lasting, can
be found and are used reasonably often.
But where does magic come from? Perhaps the first
idea of magic was that it came from the strength of the soul itself.
Take, for example, the Inheritance Trilogy by Christopher Paolini, a relatively recent
series that has incorporated this idea. Magic comes, in this series, from a
mental power source that can only be accessed by years of training, with the
exception of some (the Dragon Riders and elves) who can access this power
source by instinct. How much magic a magician can summon is based solely on the
level of experience as well as the will power and strength of the magician in question.
The advantage of this magic system is that it allows magic users the
possibility to limitlessly expand their prowess in the control of magic. This
means that there is no limit to how powerful a magician can become, if he or
she is willing to dedicate their lives to training.
Earlier systems of magic were far less opportunistic.
In medieval Europe, magic was (for the most part) considered either an evil
power, granted to blasphemers who worshipped the Devil, or a holy power, used
by the greatest monks and hermits. The amount of magic an “evil” user could
control was limited by the amount of magic given them by the Devil, while the
amount of magic usable by “good” users was determined by their piety and
willingness to use magic for good, unselfish means.
Today, there is a far greater variety of magic
systems than before. In addition to the ideas of magic coming from within are those of magic coming from elsewhere. Magic can come from a myriad
of sources, from the driving force of the universe (The Wheel of Time, by Robert Jordan) to certain metals (The Mistborn series, by Brandon Sanderson). There
are no set conventions – all is left to the discretion of the author!
The next aspect of magic is its limitations. If there
were no limits to what magic could do, what would be the point of anything
non-magical? If magic could do anything from conjuring food to destroying
entire armies, why would cooks or soldiers be valuable in the fantasy world? In
order for anything to be more than slightly valuable, it must be in short supply. (Just my opinion!)
Or rather, it must not be in large supply.
If everyone in the world behaved perfectly, thought the most logical things,
believed in the most practical ideals – basically, if everyone was perfect –
the world would be a much duller place. The same can be said of the uses of magic.
If magic can do anything, the world would be both unrealistic as well as boring. Thus, I believe I can safely
conclude that a magic system in which magic has no limits is bound to get
boring and dull.
Now that we’ve seen the effects of a magic system – in
fact any system – without limits, the question arises once more:
what kind of limits should magic users have? And what should magic be able to do?
This brings us back to the previous overview of the
sources of magic. An obvious limit to magic in a system where it comes from the
strength of the individual is exhaustion.
How can one use magic in such a system if he or she is tired, and can no longer
access the power within himself or herself? This is an excellent limitation, in
my opinion, as it includes plenty of hard work on a magician’s part in order to
improve their magical skills.
Other limitations include availability of a certain
item (metals in Mistborn), mana, and so on.
As for what magic can do, this depends on the
author’s choice. After considering the limits of magic itself, deciding what
magic can actually do is, in relative terms, quite easy. If the author has
decided what magic and its users cannot
do, it should be obvious what it can
do, right?
A similar but equally important challenge to be
addressed is this: who can use magic?
It has become a trend in fantasy worlds today to include “magical” creatures
such as elves and dragons, whose natural abilities far surpass those of most
humans, and who can use magic instinctively. Humans, on the other hand, must
either work hard to learn to use magic from one of these creatures, possess
some degree of mixed blood (a result of inbreeding between humans and these magical
creatures), or be “chosen” by some higher power (fate or God in most cases). Seldom
are humans portrayed as the superior race, not only in terms of magic, but in
all other aspects as well. (Strange, considering the fact that the authors
themselves are human.)
Of course, magic doesn’t need to have users. There
can be some higher force that controls magic, rather than some puny mortals.
And now, finally, the most important question of
all: how does magic affect its
surroundings? Fantasy worlds are often centered on a powerful magic system,
where magic is a very important factor of the processes and phenomena of the
world. How important magic is in this aspect depends on what magic can do, and
how widespread its users are. In the Mistborn
trilogy, magic is gained by ingesting the flakes of certain metals which can be
burned to gain superhuman abilities, such as strength and enhanced senses.
Obviously, what would be the most valuable thing in this world? Metal sources.
And thus, in Mistborn, mining is one
of the most important industries.
The above is just one example of how magic affects
the world. There can be any number of side effects arising from the use of
magic. The more of these there are, the more realistic the world becomes.
Remember, in fantasy worlds, magic is just another force that controls the
working of the universe. Keeping this in mind, I’d like to wish you potential
authors the best of luck creating your own fantasy worlds. Happy worldbuilding!
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